Wednesday, February 26, 2014
SPARCC Plugs: Next Generation Assessment Resource Site
Sunday, February 9, 2014
Will I Ever Finish?
Monday, July 22, 2013
States of Matter: Liquids
Practice lesson related to the technology integration plan during ITA meeting/ training. It integrates TN science standard 3202.1.1 for Physical Science and ISTE (1b, 2a, 2b, 2d, 3b, 6).
Wednesday, June 12, 2013
Saturday, September 15, 2012
Writer's Block
9/16/12---I finally finished! Praise the Lord :)
Wednesday, September 5, 2012
Beautiful!
Sunday, September 2, 2012
Grad School Here I Come...
Thursday, June 21, 2012
Disappointed
Thursday, April 26, 2012
I'm Back ;)
Hi. It's been a while since I posted anything here. I am fine. I took a year off from grad school--- I needed a break.So many wonderful things have happened in the year. One thing is I obtained the best job in the world that allows me to utilize educational technology daily. I have been blessed in so many ways.
I will be back in grad school June 4, 2012. Perhaps I will post more regularly at that time and hopefully...finally... be ready to graduate at the end of the year earning a PhD in Educational Technology!! We'll see.
Sunday, February 14, 2010
Animoto Video
Create your own video slideshow at animoto.com.
Thursday, July 30, 2009
EDUC 8842 Video Presentation
References appear as credits at the end of the presentation, however I have posted them in text below the video screen.
NOTE: The volume may need to be turned up on your pc. For some reason, it is not as loud as before I posted. However, it is very loud if I use my headphones.
Aldrich, C. (2009). Clark Aldrich on simulations and serious games. Available at http://clarkaldrich.blogspot.com/search?q=games+and+simulations
Aldrich, C. (2004). Simulations and the future of learning: An innovative (and perhaps revolutionary) approach to e-learning. San Francisco: Pfeiffer.
Balasubramanian, N. and Wilson, B. (2006). Games and Simulations. Retrieved July 17, 2009 from http://site.aace.org/pubs/foresite/GamesAndSimulations1.pdf
Chuang, T., & Chen, W. (2009, April). Effect of Computer-Based Video Games on Children: An Experimental Study. Journal of Educational Technology & Society, 12(2), 1-10. Retrieved June 9, 2009, from Education Research Complete database.
Gareau, S., & Guo, R. (2009, January). All Work and No Play Reconsidered: The Use of Games to Promote Motivation and Engagement in Instruction. International Journal for the Scholarship of Teaching & Learning, 3(1), 1-12. Retrieved June 9, 2009, from Education Research Complete database.
Levine, J. (2009, July). Lessons We've Learned from Society. Library Technology Reports, Retrieved July 29, 2009, from Education Research Complete database.
Ma, J. (2008, Spring2008). Utilizing digital technology to achieve leapfrog learning. Futures Research Quarterly, 24(1), 55-58. Retrieved July 5, 2009, from Academic Search Premier database.
Simpson, E., & Clem, F. (2008, March 1). Video Games in the Middle School Classroom. Middle School Journal, 39(4), 4-11. (ERIC Document Reproduction Service No. EJ788303) Retrieved June 9, 2009, from ERIC database.
Williams, A., Rouse, K., Seals, C., & Gilbert, J. (2009, January). Enhancing Reading Literacy in Elementary Children Using Programming for Scientific Simulations. International Journal on E-Learning, 8(1), 57-69. Retrieved June 9, 2009, from Education Research Complete database.
Tuesday, July 28, 2009
Module 5 Blog Post: Moving Toward Dynamic Technologies
Click map to view.On the mind map continuum I am both sides. I use static media to create content. I check my emails and use Microsoft Word everyday; however, I only use Publisher when I need to make invitations or greeting cards. I can not remember the last time I used PowerPoint. I rarely use my home telephone because I rely on my cell phone for everything.
I am still adjusting to the dynamic technologies. Just this past year, I began a blog, used a wiki for the first time and used Skype. I am still learning the many offerings of these tools. As of today I do not have profiles on FaceBook or My Space; they do not interest me. I am very open to learning more dynamic technologies and I know the only way I will move further onto the dynamic side of the mind map is to have an open mind and to try more of the tools so that I can get use to them.
Wednesday, July 15, 2009
Module 4 Blog Post: Engaging Learners with New Strategies and Tools
Note: Please click on my Venn diagram for a larger much clear view.All of the tools listed in the diagram can be brought into the classroom. In my experience wikis, podcasts, games and simulations, and imagine sharing are very popular. Wikis work because students are able to collaborate, discuss, and give/ receive feedback as they work on a particular project. The wiki serves as a paperless environment so students do not have to worry about transporting and/or misplacing assignments. The uploaded work is time-dated. Also, the instructor can monitor the site to see how often students participate. Another tool that is proving to be an aid in classes is the podcast, which can be in both audio and video formats. They provide students with news and researched materials. Games and simulations work to help students learn in a way that is fun and entertaining. Image sharing tools, like Flickr, allows students to share and manage pictures as they collaborate on a project.
Wednesday, July 8, 2009
Module 3 Blog Post: Assessing Collaborative Efforts
Some people excel using summative assessment methods and frown upon collaborative learning which causes the community members to become frustrated if they are expected to work together to create a final product. However, the learning community may be able to motivate these students because it has been found that these communities “promote communication, social interaction, and deeper understanding [which] increases participation” (Moller, et.al., 2005, p.141). After all, as Siemens (2008) mentions, “the concept of assessment has broadened beyond mark based assessment, is based on degree of student growth, and based within authentic contexts”.
Instructors can work toward getting hesitant students to work collaboratively by providing expectations in the beginning. Siemens (2008) discusses learning communities and suggests there are two ways to encourage learners to participate in the learning platforms. He says the assessment model has to change and that learners need to role-play because society works as a system of participants that provide expert contributions to a larger body to accomplish one product.
References:
Moller, L., Huett, J., Holder, D., Young, J., Harvey, D., & Godshalk, V. (2005). Examining the impact of learning communities on motivation. Quarterly Review of Distance Education, 6(2), 137–143. Use the Academic Search Premier database, and search using the article's Accession Number: 17913809
Siemans, G. (2008). Assessment of collaborative learning. Laureate Education, Inc. DVD. Principles of Distance Education. Baltimore: Author.
Siemans, G. (2008). Learning communities. Laureate Education, Inc. DVD. Principles of Distance Education. Baltimore: Author.
Sunday, July 5, 2009
Presentation Outline Module 3, Week 5
Title: The Effects of Gaming and Simulations in Education
Content:
- Purpose of presentation
- Justify use of gaming and simulations for education
- Define edutainment
- Describe advantages/ disadvantages of edutainment
- Critically compare and contrast educational games and simulations
- List examples
Multimedia:
- Still images/ Animation
- Text
- Audio
- Flickr
- Google Image
Presentation Technology (two possibilities):
- Podcast with Garage Band authoring software
- Animoto
References (more to be added):
Aldrich, C. (2009). Clark Aldrich on simulations and serious games. Available at http://clarkaldrich.blogspot.com/search?q=games+and+simulations
Chuang, T., & Chen, W. (2009, April). Effect of Computer-Based Video Games on Children: An Experimental Study. Journal of Educational Technology & Society, 12(2), 1-10. Retrieved June 9, 2009, from Education Research Complete database.
Gareau, S., & Guo, R. (2009, January). All Work and No Play Reconsidered: The Use of Games to Promote Motivation and Engagement in Instruction. International Journal for the Scholarship of Teaching & Learning, 3(1), 1-12. Retrieved June 9, 2009, from Education Research Complete database.
Simpson, E., & Clem, F. (2008, March 1). Video Games in the Middle School Classroom. Middle School Journal, 39(4), 4-11. (ERIC Document Reproduction Service No. EJ788303) Retrieved June 9, 2009, from ERIC database.
Williams, A., Rouse, K., Seals, C., & Gilbert, J. (2009, January). Enhancing Reading Literacy in Elementary Children Using Programming for Scientific Simulations. International Journal on E-Learning, 8(1), 57-69. Retrieved June 9, 2009, from Education Research Complete database.
Wednesday, June 24, 2009
Module 2 Blog Post: Elements of Distance Education Diffusion
The first blog I found related to Skype gave an idea of how this tool is used and how it impacts its users. Thomas Leverett at http://tomleveretts.blogspot.com/2009/06/skype-me.html discusses the advantages and disadvantages of Skype regarding his ESL students. He states, “Love of family is the driving force that makes it difficult for people to stay abroad, or that drives them home…Skype, I feel, has more than any other force made the world much smaller. And, it's free!” Via Skype individuals can opt to use a video cam as they converse. Leverett’s blog continues as it details disadvantages of this emergent technology. Schools may not have the technology available to support the tools. The limitations could stem from bandwidth and connection. In addition, he mentions that because Skype is free and anybody can use it, predators may try to connect with students. Leverett is not sure of the educational value of Skype, but he does go on to say educational tools need to have the ability to record and save material so that it can be later viewed and evaluated.
I found one more blog that was excellent! Students used Skype to interview authors to complete a class project. I thought this was very creative and the tools gave them a chance to experience emergent technologies in the classroom. The ten minute video imbedded at the blog explained the parameters of the project, how it encouraged higher order thinking skills and nurtured the student-centered environment. The blog can be accessed at http://thefischbowl.blogspot.com/2009/06/not-education-as-usual-on-skype-blog.html by Karl Fisch, a technology director at Arapahoe High School in Colorado. To quote him “The hard part isn’t the technology, it’s the pedagogy. How do we do this in a way that’s meaningful and relevant and engaging and worth wild for kids…How do we create a valuable experience?”
References:
Richardson, W. (2009). Blogs, wikis, podcasts and other powerful web tools for classrooms. Thousand Oaks, CA: Corwin Press.
Siemans, G. (2008). The future of distance education. Laureate Education, Inc. DVD. Principles of Distance Education. Baltimore: Author.
Tuesday, June 9, 2009
Module 1 Blog Post: The Next Generation of Distance Education
For this generation distance education must continue to develop because the Internet houses so much information and so many avenues that can increase knowledge. Moller, et. al. (part 1) believe that technology is a vehicle that expands cognition because its use is relative to real world experience and it fosters social interactions that support and reinforce knowledge building. They go on to mention that distance education is needed because our current system is lacking in the types of learners it produces. They state, “Our educational system is producing learners who prefer, or are able only to interact with the content and/or the instructor, but not each other” (p. 74, ¶ 8). In a time where collaboration has been found to be a key to cognitive growth and constructivist theories, we must veer away from this type of learning. Technology allows us to go beyond the walls of the traditional classroom setting.
The integration of technology and distance education also fulfills requirements set forth by the federal government. The No Child Left Behind Act of 2001 mandates all students are technology literate by eighth grade (U.S. Dept. of Education, 2009). Moreover, the act “requires states to offer alternative schooling options to students attending schools that fail to make adequate yearly progress” (Huett, Moller, Foshay, & Coleman, 2008, p. 63, ¶ 5).
Referencing Mupinga (2005), Huett, et. al suggest that due to “teacher shortages and overcrowded schools” (p. 63, ¶ 5), it is inevitable that distance education will continue to grow. Distance education offers flexibility for learners as well as instructors. As said by Moller, et. al (part 2):
- The inclusion of technology often requires new skill sets, new ways of thinking,
new time and resource management skills, new ways of communication and new
communication boundaries. - Flexibility, greater individual student
participation, and the asynchronous nature of conversations that allow students
and faculty time to think about and formulate responses and make greater
connections…allowing for more in-depth. And higher quality
discussions. - Faculty appreciate the opportunity to advance their technical
know-how and develop new teaching and presentation skills.
I completely agree with the views of Moller, Huett, Foshay, Coleman, and Simonson. Distance education has become a new platform for learning. The technology behind it is supported by theory. As we move forward I can only foresee distance education becoming an option that all facets of education explore and integrate to build knowledge stores of learners. Per Simonson (2008), “distance education is widely adopted and approaching critical mass in society…if we look at the past patterns in educational technology we can expect exponential growth of distance education to continue”.
References:
Huett, J., Moller, L., Foshay, W., & Coleman, C. (2008, September/October). The evolution of distance education: Implications for instructional design on the potential of the web (Part 3: K12). TechTrends, 52(5). 63-67.
Moller, L., Foshay, W., & Huett, J. (2008, May/June). The evolution of distance education: Implications for instructional design on the potential of the web (Part 1: Training and development). TechTrends, 52(3), 70-75. Use the Academic Search Premier database, and search using the article's Accession Number: 33281719.
Moller, L., Foshay, W., & Huett, J. (2008, May/June). The evolution of distance education: Implications for instructional design on the potential of the web (Part 2: Higher education). TechTrends, 52(4), 66-70. Use the Academic Search Premier database, and search using the article's Accession Number: 33991516.
Simeon, M. (2008). Distance education: The next generation. Laureate Education, Inc. DVD. Principles of Distance Education. Baltimore: Author.
U. S. Department of Education (May 2009). Evaluation of the enhancing education through technology program: Final report. Available at http://www.ed.gov/rschstat/eval/tech/netts/finalreport.html
Monday, June 1, 2009
The Summer Course is Upon Me
For my lone follower and those of you that visit secretly, you may have noticed I changed my template. I changed the template to celebrate the new summer quarter. I hope it is pleasing to your eye.
Friday, May 22, 2009
Lessons Learned
I learned exactly what Web 2.0 entailed and I even learned new terms like LMS and LCMS. I discovered that I enjoy the aspects of multimedia and I love Skype. Who knew? The course has made me more aware of the technologies that I never paid attention to before like blogs and wikis.
My research on collaboration software has inspired me to use the tools in my classroom next school term. I have learned that the tools have been studied and it has been found that they align with learning theories and can increase student achievement because students are forced to construct knowledge due to their mere involvement in the learning process. Hsu (2008) states, "there are theoretical and conceptual bases for employing these kinds of technologies in the classroom" (p. 64). The theories fall along the lines of constructivist schools of thought.
I look forward to further research in the area of educational technology and I aspire to continue studying emergent technologies that can assist in the classroom. The new knowledge I have gained makes me sad that I am unable to attend this year's NECC conference. I am sure that it would have blessed me with even more information on the subject. I'll have to go next time.
Reference:
Hsu, J. (July-Sept 2008). Innovative technologies for education and learning: education and knowledge-oriented applications of blogs, wikis, podcasts, and more. International Journal of Web-Based Learning and Teaching Technologies, 3, 3. p.62(20). Retrieved March 26, 2009, from Academic OneFile via Gale

