Thursday, July 30, 2009

EDUC 8842 Video Presentation

This EDUC 8842 assignment required a video presentation for a professional distance education conference that introduces a keynote speaker via a 6 minute video that focuses the audience’s attention and provides background and insight on the speaker’s topic. The topic chosen relates to gaming and simulations in education and although this is not a ‘real’ conference, the keynote speaker chosen is very real in the field of gaming and simulations.

References appear as credits at the end of the presentation, however I have posted them in text below the video screen.

NOTE: The volume may need to be turned up on your pc. For some reason, it is not as loud as before I posted. However, it is very loud if I use my headphones.




References:

Aldrich, C. (2009). Clark Aldrich on simulations and serious games. Available at http://clarkaldrich.blogspot.com/search?q=games+and+simulations

Aldrich, C. (2004). Simulations and the future of learning: An innovative (and perhaps revolutionary) approach to e-learning. San Francisco: Pfeiffer.

Balasubramanian, N. and Wilson, B. (2006). Games and Simulations. Retrieved July 17, 2009 from http://site.aace.org/pubs/foresite/GamesAndSimulations1.pdf

Chuang, T., & Chen, W. (2009, April). Effect of Computer-Based Video Games on Children: An Experimental Study. Journal of Educational Technology & Society, 12(2), 1-10. Retrieved June 9, 2009, from Education Research Complete database.

Gareau, S., & Guo, R. (2009, January). All Work and No Play Reconsidered: The Use of Games to Promote Motivation and Engagement in Instruction. International Journal for the Scholarship of Teaching & Learning, 3(1), 1-12. Retrieved June 9, 2009, from Education Research Complete database.

Levine, J. (2009, July). Lessons We've Learned from Society. Library Technology Reports, Retrieved July 29, 2009, from Education Research Complete database.
Ma, J. (2008, Spring2008). Utilizing digital technology to achieve leapfrog learning. Futures Research Quarterly, 24(1), 55-58. Retrieved July 5, 2009, from Academic Search Premier database.

Simpson, E., & Clem, F. (2008, March 1). Video Games in the Middle School Classroom. Middle School Journal, 39(4), 4-11. (ERIC Document Reproduction Service No. EJ788303) Retrieved June 9, 2009, from ERIC database.

Williams, A., Rouse, K., Seals, C., & Gilbert, J. (2009, January). Enhancing Reading Literacy in Elementary Children Using Programming for Scientific Simulations. International Journal on E-Learning, 8(1), 57-69. Retrieved June 9, 2009, from Education Research Complete database.

6 comments:

  1. Tracee- Nicely done! Your video is very informational and it shows me how hard you have been working throughout the course. Your comments and discussions have been very well devised I just wish there would have been some background music to keep me focused, I found that while I was watching the picture I wasn't really comprehending what was being said and I think background music an more frequent video, text, or pictures would help keep viewers interested.

    Kassidy

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  2. Thanks Kassidy. My group mates commented on that when we skyped last week. I attempted to add music but I could not get the levels just right, so I chose to do without it. I used Windows Movie Maker to do the presentation (this was new to me). I am more comfortable with Garage Band on my Mac, but I wanted to learn a new program which proved to be an experience. Thanks again for your comments.

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  3. Tracee,

    Fantastic show of knowledge. I knew that gaming was a great motivator for participation, but I didn't realize the significance for boys in using this technology as mentioned in your research. I use a few gaming practices in my classroom. Did you find any valuable sites that you could share for elementary-aged students?

    Thanks and once again, you did an amazing job!

    Marci

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  4. Tracee,
    This is intriguing, as I am quite involved with using simulation for medical device training. One of them is a simulator for training on the touchscreen/user interface. You have given me the idea that perhaps for the next revision to make it into some kind of game. Especially for sales reps who can be fiercly competitive. Is there a resource that tells what essential element s need to be included, or HOW to make a game-minded tool effective? Has Wii entered the education market?
    Thanks!!

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  5. Tracee,
    Critical thinking has been coming up in a lot of the video presentations and is very important. I really liked your collection of different types of technology you displayed. Yes, attention, relevance, confidence, and satisfaction are all very important in any learning situation. I agree that games and simulations are a fun and active way for students to learn.
    Good research on your topic and I think you did a very good job on your video presentation.
    Sharon

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  6. Tracee,

    Good idea using a quote as part of the introduction to your presentation. The examples of video games and websites to use in specific subject areas is beneficial to the audience. As educators, when we learn about new techniques we want to have examples of where to go or what to use to accomplish our goals.

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